The Adventurers of Arel'Soreth
6th level Rogue / 4th level Ardent
Strength: 10 (+0)
Dexterity: 20 (+5)
Constitution: 14 (+2)
Intelligence: 14 (+2)
Wisdom: 20 (+5)
Charisma: 12 (+1)
AC: 22 (10 [Base] + 6 [Chainshirt] +5 [Dexterity] +1 [Size])
Touch AC: 16 Flat Footed AC: 17
Fortitude: +5 (+3 [Base] +2 [Con])
Reflex: +10 (+5 [Base] +5 [Dex])
Will: +9 (+4 [Base] +5 [Wis])
Weapons: +1 Composite Longbow, Masterwork Longsword, Masterwork Dagger
Base Attack: +5
Total Attack: +1 Composite Longbow – +11, Longsword +6, Dagger, +6
Total Damage: +1 Composite Longbow – d8+1, Longsword d8 (Medium weapon so she has to weild it two handed), Dagger, d3
Practiced Manifester – Add four caster levels. Only works for character levels she is behind as a caster. So since she has four levels as a rogue, she gains those as caster levels.
Deadly Precision – She can reroll 1’s for damage on sneak attacks.
Precise Shot – She can fire into melee without having a chance of hitting someone other then her target.
Skills of Note:
– This includes class points. For more information on those read up on them under the wiki section for prestige classes.
Additional Powers Known – Although she counts as a 7th level caster through the Practiced Manifester feat, she doesn’t gain extra powers known or extra power points. This gives her two levels towards that, so even though she is only a 3rd level Ardent she has the powers and power points as a 5th level Ardent.
Flight – 40ft. (Average)
Sneak Attack – +2d6
Trap Finding – She can find traps that have a search DC above 20.
Evasion – On a sucsessful reflex save for a power or ability that allows a reflex save for half, she instead takes no damage.
Trap Sense +1 – She gains a +1 to her reflex saving throws against traps.
Uncanny Dodge – She cannot be flanked and keeps her dex bonus even if caught flat footed.
Immune to Disease
Sense Lycanthropy – She can sense any Lycanthrope and what their different forms are within 30ft.
Hide in Plain Sight – She can hide in plain sight even when being observed as long as she is within 10ft. of a shadow. This cannot be her own shadow.
Mantles – Primary Mantles (Life and Natural World) Secondary Mantle (Light and Darkness)
Power Points – 52 (Although she normally has 48 – spending 4 per day to keep elfsight constantly active.)
1st – Stone Mind, Elfsight, and Touch of Health
2nd – Animal Affinity and Psionic Scent
3rd – Body Purification, Telekinetic Force, and Telekinetic Push
Notes: After using a few levels to become a competent psionicist, so has switched back to rogue, becoming a worldly druid. Her rogue skills and abilities are going to focus mostly on a dungeon delver/scout skill set, and her psionic class allows her to pick from mantles which are rather like a cleric’s domains. So she picked natural world, light and darkness, and life to go for a druid type. So far she has used her class point to buy up two levels of spells and spell points (which was cheaper since she didn’t need to buy up the caster level as well.) and hide in plain sight.